nothin fancy here, not even properly rigged, no paint weights, hardly any blenshapes
but i posed it and it looked kool so im just posting.
on the right is the Rigg, which is the Bone structure of the character.
完成度は限りなく0に近いんだけど、載せてみた。
ポーズってみたら、なかなかイカス感じだったんで。
股間の辺りどかグチャってなってるじゃん、ああいうの直すのってほんとメンドイ!
ちなみに右の図はキャラを動かすための骨(?)ってとこかな。
Tuesday, 30 December 2008
Tuesday, 9 December 2008
Friday, 5 December 2008
testing the recording feature in ZBrush, and practicing painting.
ok so this is me trying to learn the video record feature in ZBrush.
at the same time i tried to practice some polygon painting for skin.first i didnt know what the hell i was doing so i looked at this guys way of painting(the link below).
ZBrushで実際に作業をする自分の映像を撮るためのテスト!
同時に肌の色塗りの練習。
最初の方はどこから始めていいかわからず、下にあるリンクを参考にしてみた
i totaly copied his workflow, and the result was Great!
like i said this is more of a focus on recording so i didnt finish the painting.
i will complete the whole painting later, with a start to finish video attached to it.
完全にパクっちゃったけど、でも結果に満足!
Monday, 1 December 2008
Wednesday, 26 November 2008
Hot chick
this is something i did a long long time ago, (before i modeled my class mates)
but ill post it anyway.
これ、かなり前に作った作品だけど(クラスメートを作る前)、けど載せちゃうわ
ok so i wasnt too happy with the face i made for Ivy (my previouse post of that famale character) So i decided to make a Very Hot chick lol
n yea im happy now
結構前に作ったアイヴィーの顔には全然満足してなかったから、今度は綺麗な女性の顔を作ることにしてみた。いろんな芸能人の顔のいい所を足してみたり。
ハイこれで満足っす。
this is just a test paint, i didnt realy save it as well
色塗りで遊んでみた。
same here
finilising the srructure
and some tiny hairs around the head were the hair will grow.
前の日記見ててなんか、足んねーなと思ったら眉毛だったw
だから足してみた。あと髪の毛のうぶ毛もね
ひげもね
ok ill call it done. (this hair is just for reference so im obviously gonna make a beter one later.)
ok so i guess this is the fully complete model, within Zbrush. i will have to do the normal map all over again though
またノーマルマップは最初からやり直しだけど、とりあえずモデルは完成ってことで。(髪の毛はガイドになるよう付けただけね、髪の毛はまた別で作るし)
a close up shot of the model
寄ってみたりw
normal map Luke
image shows a very low res model in zmapper, being applied a normal map. so a low poly model having the illusion of being high resolution. pretty danm cool.
左はZbrushでノーマルマップを作るときの画像。
かなりローポリゴンなモデルに超ハイポリゴンなモデルに見せるなかなかイカす技であーる。
so this is normal map in action inside of maya
Mayaの中で見るとこんな感じ
ok so this is normal map applied to an even lower poly model, but it the result is still similar to the one above. so i can prob get away with still going this low poly.
もっとローポリゴンにしてみた、しかも上の画とほとんど同じ効果。
Monday, 24 November 2008
monkey
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